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The file is created with the mods folder and will recreate itself if deleted.
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That folder goes directly into the mods folder. As a script mod usually contains several files it's best to create one folder per script mode and put all files belonging to that mod into this folder.
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Go inside the mods folder but can only be one folder deep. Go inside the mods folder and can be nested up to 5 folders deep. Package files: Custom Content and Tuning Mods.Some objects count as scripted Objects if they have code injected on them to add extra interactions. These also come as package files but are different from XML Tuning mods package files. CC or Custom Content refers to additional, user made objects/hair/makeup/clothing/.Script Mods like that are outdated and should no longer be used) Script Mods often also contain multiple package files, log files or other files (Script Mods used to come as. Script Mods: Pieces of Python code that inject themselves into the code to change the behavior of the game.Tuning or XML Mods: Changes on the XML Tuning.Mods refer to content that alters the behavior of the game.Never use outdated mods/cc on your game or they can seriously and permanently harm your save game.įor more information on mod issues and outdated mods, also see this thread: Usage of Mods and Custom Contentįor help with Mods on Mac, see this: CC, Mods and Patching Be aware though that they are not supported in any way by EA/Maxis and that you're using them at your own risk. CC/Mods also get outdated with patches/game updates so make sure to stay on top and update your mods/cc when a new patch comes out. Sims wouldn't be the same if it wasn't for them and you're very welcome to use it in Sims 4 as well. Mods/CC are a vital part of the Sims Series.
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